The type or namespace name build does not exist in the namespace unity. Net Standard for a library I am exploring.

The type or namespace name build does not exist in the namespace unity. Feb 7, 2018 · I am using “WMI C#” To try to display my computer Processor information onto a UI in unity. Net libraries such as System. No point in adding code that only effects the Unity editor in your games builds as they won’t have the unity editor. Apr 14, 2023 · Resolve common `UnityEditor` namespace errors and missing assembly references in Unity with this comprehensive guide. Mar 5, 2023 · Hello everyone, I recently decided to create a new project and import my previous assets (without plugins, etc. however when i try to create an Android build i keep getting errors of editor code. cs (2,19): error CS0234: The type or namespace name ‘Animations’ does not exist in the namespace ‘UnityEditor’ (are you missing an assembly reference?) Oct 9, 2023 · Type or namespace "Property Drawer" could not be found. Jan 15, 2022 · But there’s the error CS0246 in my project (The type or namespace name ‘…’ couldn’t be found) and I don’t know how to fix it because I’m very new to Unity (I created my Unity ID at the 25th June of 2021). Oct 5, 2024 · Assets\Editor\BuildPreprocessor. Please tell what is happening. Feb 14, 2019 · UnityEngine. cs file I just created, but rather all of the pre-generated csproj that were created when opening Jul 25, 2022 · The type or namespace name ‘Management’ does not exist in the namespace ‘UnityEngine. XR’ (are you missing an assembly reference?) Unity is not affiliated with Vuforia, so we can’t officially help you with this issue. Navigation namespace. Unity Engine GameDevAcademyy July 3, 2019, 7:52pm 1 Dec 3, 2023 · Purchasing package version is 4. Image or System. Is there any other method I can use that can fix this? 8631282 May 10, 2019 · The type or namespace name 'Entities' does not exist in the namespace 'Unity' (are you missing an as Unity Engine Entities, com_unity_entities RoughSpaghetti3211 May 10, 2019, 6:41am Jun 30, 2024 · Assets\Scripts\UI\Manipulators\ShortCutManipulator\DragManipulatorsChildren. Bitmap the Visual Studio underlines it and shows as error: The type or namespace name 'Image' does not exist in the namespace 'System. SceneManagement; The forum posts I’ve stumbled upon are all about Application. cs (4,12): error CS0234: The type or namespace name Data' does not exist in the namespace Mono’. It is generally best to stay with LTS versions of Unity3D. Editor but that’s just a guess on my part. 12f1) Unity Engine Timeline 2 1711 December 20, 2019 TimelineEditor not available in 2018. 8f1 I installed UIToolkit I installed UIBuilder as I do not get over hthe using UnityEngine UIElements, I can not get a single button to work. Code. How do we fix this problem? Mar 20, 2025 · The type or namespace name ‘CoreUtils’ does not exist in the namespace ‘Unity. The problem was being caused by some unnecessary “using” import statements my IDE added. ServiceModel' (are you missing an assembly reference?) Error 12 The type or namespace name 'DataService' could not be found (are you missing a using directive or an assembly reference?) How can I fix it? Oct 10, 2021 · The Interaction Toolkit is separate from the rest of the XR system. cs (6,26): error CS0234: The type or namespace name ‘Searcher’ does not exist in the namespace ‘UnityEditor’ (are you missing an assembly reference?) Aug 14, 2017 · Topic Replies Views Activity UnityEditor. testtools. But I can not figure out why this will not work, I have tried adding System. If you were building something with code in UnityEditor and wanted to use this in a build, you need to Jul 31, 2018 · I have a couple of errors left in my compiler and this is one of them. There doesn’t seem to be much on Google about it. GUIUtility:ProcessEvent (Int32, IntPtr) I’m using Unity Hub, with Unity 2019. Xcode namespace cannot be used in your main project. However, if I add a using statement for this namespace I am told that Navigation does not exist in the UnityEngine. 5. franconecat October 11, 2021, 7:34pm 6 Ahh, ok, I did not know that, I thought everything was included when installing the XR Plug-in Managment. Android namespace is available but the two classes are not – what am I missing?. However, when building Unity will ignore everything located inside folders called "Editor". ' Jul 1, 2020 · When I try to build a hello world project for WebGL, iOS or Andriod I get a lot of missing namespace errors. May 29, 2022 · The type or namespace name 'AndroidExternalToolsSettings' does not exist in the namespace 'UnityEditor. 21 I am trying to build out my project to Android and I am getting the following error messages: H:\unity versions\2019. Mar 2, 2017 · Unity 5. You can also have more than one "Editor" folder, so if you need to differentiate between your editor May 4, 2024 · Library\PackageCache\com. I’ve tried downgrading my unity vsc package and regenerating project files but neither of them worked. dll in Assets\\Plugins, and in VS I did Project>Add Reference>selected that dll (It is in the list of references in Symptoms I am trying to access a namespace, but receive the following error: error CS0246: The type or namespace name `________' Could not be found. com/en-us/library/0e92xd7b. Jul 25, 2021 · I’m trying to get the NDK install path in a Unity post build script, and the documentation says that UnityEditor. Feb 21, 2019 · Unity 2019. XR’ (are you missing an assembly reference?) The package has worked fine elsewhere in the project in other scripts, I don’t know why it would give me this problem here. . All of them related to “The type or namespace name does not exist in the name space (are you missing an assembly reference?)” This is not occurring with the . Jun 16, 2022 · These namespaces are in use in the code (commenting out the “using” lines causes other errors) so they clearly do exist, despite not being F12-able in VS, so I’m unsure of what this is or what to do. iOS. f1. Feb 23, 2020 · But the SceneManagement does exist in the script it’s gray like not using it but exist. Dec 11, 2015 · Hi All, I’m currently using Unity 5. Android; This piece of code ends up clashing with itself Sep 8, 2022 · Not so great. Build’. Are you missing an assembly reference?” Jan 8, 2022 · ErrorMessage: [quote] “The type or namespace name ‘AddressableAssets’ does not exist in the namespace ‘UnityEditor’ (are you missing an assembly reference?)” [/quote] What do I have to do to make the c… So I created an ADR on my Scripts folder and added the needed references for my project: Oct 4, 2022 · how do I fix this error from happening? Apparently “using UnityEditor. Things I have tried: Restarting Unity Restarting Visual Studio Reimporting projec… Feb 21, 2020 · I just imported the FMOD package into my first instantiation of Unity, and am getting this error: CS0234 “Assets/Plugins/FMOD/src/Editor/EventManager. So, as I understand it the editorutility is only usable in the unity editor so you won’t be able to build it. cs(11,6): error CS0246: The type or namespace name 'PostProcessBuildAttribute' could not be found (are you missing a using directive or an assembly reference?) Feb 3, 2022 · “error CS0246: The type or namespace name ‘EditorScript’ could not be found (are you missing a using directive or an assembly reference?)” for almost all of my scripts when I try to build my project. 0. 04 & Android modules installed too. The library needs AMQP to talk to an Azure event hub and it works fine as . Data'. Notifications. Mar 17, 2018 · If you're facing with this problem there are 2 steps to solve it: Make sure that " iOS Build Support " is checked in Unity Hub -> Installs as Adam mentioned (if U're developing for iOS platform then this option most definitely is already checked). Nov 28, 2020 · As someone in the comments said, Unity can't build stuff that use the UnityEditor namespace. AI. That said, to me it looks like Vuforia’s SDK has code that depends on our XR Core Utilities package, and they don’t have their dependency management set up correctly. Put all those scripts that cause problems in a folder called "Editor" and it should compile with no errors. U2D. The UnityEditor namespace contains things that are only usable in the editor, and not in builds. New info: Apparently the error might be triggered only if iOS Build Support Unity module is not installed in the Feb 7, 2022 · Hello. In a build the namespace UnityEditor does not exists -> You can't use anything of it in a built application! May 29, 2014 · I am having this same issue. Net Standard for a library I am exploring. On build. Nov 6, 2020 · Issue: I create a brand new project, and when creating the first script (example, TestScript), Visual Studio code outputs 4k+ errors. 1f1 Once the project loads, make sure your player andriod settings name is valid Oct 31, 2017 · “The type or namespace name Build' does not exist in the namespace UnityEditor’. Are you missing a using directive of assembly reference? Cause This error is caused when the namespace that you are trying to use does not exist. 5f1 with Dec 21, 2022 · Hey all, I have the exact same issue. Aug 20, 2017 · 7360: [Unity] Assets/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig. Jan 2, 2012 · Assets/Scripts/Level/SQLite. UI’ to the three scripts with the compiler error CS0246, but sadly this hasn’t worked. Dec 2, 2022 · Whenever I include a new directory from the UnityEngine namespace, Visual Studio Code doesn’t seem to recognize them, which will count these as errors despite the fact that Unity can read and process these scripts just fine. Error presented in this example: Jan 19, 2019 · I’m getting this error: The type or namespace name ‘Rendering’ does not exist in the namespace ‘Unity’ (are you missing an assembly reference? after the upgrade. cs (1,19): error CS0234: The type or namespace name 'Build' does not exist in the namespace 'UnityEditor' (are you missing an assembly reference?) Sep 19, 2023 · I've imported the GoogleMobileAds into my Unity project and was able to make it all work fine in unity. 0 Unity version is 2021. 1b Unity Engine Addressables 4 7577 May 9, 2019 Unity 2020. Jul 16, 2020 · The type or namespace name 'Localization' does not exist in the namespace 'UnityEngine' (are you missing an assembly reference?) Jun 19, 2023 · Hello! I am running into a very frustrating problem in a Unity C# Project of mine. 47f1. Is there any way to update the server control without having to delete and re-add the reference? Mar 27, 2016 · I dont know why this is happening mono tells me the build is successful, but the console says The type or namespace name SceneManagment' does not exist in the namespace UnityEngine’. Editor. cs (6,19): error CS0234: The type or namespace name ‘Build’ does n… The type or namespace name 'xxx' does not exist in the namespace 'yyy' (are you missing an assembly reference)? In this case, the namespaces were all core . Aug 11, 2022 · The type or namespace name 'Adapters' does not exist in the namespace 'Unity. 3f1 Platform: Windows Coder: Visual Studio Ran into this issue today and I’ve tried multiple things to no avail. iOS; using Unity. unity. 2 XR Plugin Management Feb 19, 2019 · As far as I can tell, Unity doesn’t have any way to exclude packages on a platform-dependent basis, or I would simply exclude the entire AR package from my buildsdefinition. But it cannot be found. dkaloger May 30, 2020, 7:05pm 3 Jan 3, 2025 · Addressables 2. Log Attached Steps to reproduce Download the project files In the Unity Hub make sure you have WebGL, iOS and Andriod build modules installed for 2019. Data, Linq, and IO that I've been using without any problems. AI namespace. I’m using 2020. aspx Jul 9, 2023 · If the blank project does NOT build, go fix your Unity installation or your other tools, such as Android SDK, NDK, JDK, etc. Addressables. I’m getting " SceneManagement does not exist in the namespace ‘Unity Engine’ " on the line: using UnityEngine. 9 installed in package manager and from the docs for SpriteResolver it should live in UnityEngine. cs (36,25): error CS0234: The type or namespace name 'AssetDatabase' does not exist in the namespace 'UnityEditor' (are you missing an assembly reference?) Nov 24, 2023 · Hello, I’m getting this problem error CS0234: The type or namespace name ‘XRSupport’ does not exist in the namespace ‘UnityEngine. It’s referring to my use of “using System. Experimental. Json' Oct 18, 2021 · The type or namespace name ‘AddressableAssets’ does not exist in the namespace ‘UnityEngine’ (are you missing an assembly reference?) Oct 14, 2019 · Assets\UnityTestTools\Common\Icons. May 21, 2024 · Error Assets\Scripts\Animatronic AI\Freddy. Aug 28, 2020 · The type or namespace name 'InputSystem' does not exist in the namespace 'UnityEngine' (are you missing an assembly reference?) [Assembly-CSharp] What can I do to make VS Code recognise the Unity InputSystem package? Apr 14, 2023 · I get these errors when I try to build the game. Code that uses stuff in UnityEditor cannot be included in builds, and needs to be surrounded by guarded by #if UNITY_EDITOR / #endif to prevent compilation errors for a given assembly. are you missing an assembly reference?) Nov 26, 2023 · If you're running on a headless server without graphics support, turn off display by either passing --no-graphics option or build your Unity executable as server build. Unity ScriptedImporter AssetImporters does not exist in the namespace 'UnityEditor' on build Asked 4 years, 2 months ago Modified 4 years, 2 months ago Viewed 4k times Jul 9, 2023 · If the blank project does NOT build, go fix your Unity installation or your other tools, such as Android SDK, NDK, JDK, etc. The project fails to build. The following error is reported for all types that have a using UnityEditor declaration and use the Editor type by name: error CS0118: 'Editor' is a namespace but is used like a type Oct 18, 2020 · The thing is, the project works perfectly with Visual studio 2019, so I’m guessing the issue is not within the project but rather the file that communicates between Unity and VS Code… Feb 27, 2018 · Else assembly will not reload and editor wont see new namespace Unity. Net Framework 4. It works only in special Assembly Aug 22, 2020 · 120: [Unity] Assets/Scripts/XCodePostProcess. Unity Engine Scripting , Question 2 2429 October 22, 2021 Jun 14, 2020 · All is good in the editor, I can edit and build and play and Unity does not throw any errors, and the functionality works exactly as expected. cs (2,7): error CS0246: The type or namespace name `UnityEditor’ could not be found. Anyone knows what the issue could be? Aug 9, 2021 · 'PrefabStageUtility' does not exist in the namespace 'UnityEditor. Are you missing a using directive or an assembly reference?” UnityEditor. The game works fine in the editor but not in realtime. Web. cs (1,19): error CS0234: The type or namespace name ‘SettingsManagement’ does not exist in the namespace ‘UnityEditor’ (are you missing an assembly reference?) Apr 1, 2019 · My code works but wherever I have System. This does not happen if I create a new project and build the sample scene. Are you missing an assembly reference? I downloaded unity test tools and this happens, also I am using unity 5. Compilation” no longer exists… error CS0234: The type or namespace name 'Compilation' does Jul 25, 2018 · 9167: [Unity] Assets/Scripts/CloudBuild/CloudBuildHelper. Jul 13, 2018 · ErrorMessage: “The type or namespace name ‘AddressableAssets’ does not exist in the namespace ‘UnityEditor’ (are you missing an assembly reference?)” What do I have to do to make the compiler aware of the new namespaces? Oct 24, 2024 · Thank you for your reply Version is 2022. Mar 17, 2020 · error CS0234: The type or namespace name 'ShaderGraph' does not exist in the namespace Package: Shader Graph - Mar 17, 2020 The type or namespace name 'MyControl' does not exist in the namespace 'MyNamespace' (are you missing an assembly reference?) In order to resolve this error, they have to delete the current reference and re-add the reference. dll has been referenced in all of my visible MonoDevelop projects by default. Are you missing a using directive or an assembly reference? Jul 15, 2020 · Build: Unity 2019. Error this example presents: error CS0234: The type or namespace `DateTim' does not exist in the namespace `System'. I am trying to make a script that will send a notification to android and iOS devices. AndroidExternalToolsSettings should provide that. The code you are using to detect the used controller does not work on Linux. It may even be necessary to change to a different version of Unity3D. So, in my new project I added the following package, which should be the official unity package if I am not mistaken Mar 6, 2015 · If you are getting this error at build time, know that you can’t use the UnityEditor namespace in runtime code. codecoverage\Editor\CoveragePreferences. 3 against the API doc Unity Engine Timeline 1 828 September 10, 2020 "The type or namespace name `Timeline' does not exist in the namespace" Unity Engine Mar 24, 2024 · Believe it. cs (17,12): error CS0246: The type or namespace name 'VisualEffect' could not be found (are you missing a using directive or an assembly reference?) Jul 26, 2017 · The name `CrossPlatformInput' does not exist in the current context I am trying to make my first 2d platformer but this message pops up whenever I try to enter playmode. UnityEditor. Animation? Sep 30, 2021 · Topic Replies Views Activity The type or namespace name 'AddressableAssets' does not exist in the namespace 'UnityEditor' (build) Unity Engine Addressables , Question 3 12793 July 6, 2022 Missing namespace in Visual Studio 2017 Unity Engine Addressables 17 19764 July 18, 2020 [bug] Cannot use Addressables with 2019. cs (13,29): error CS0234: The type or namespace name IActiveBuildTargetChanged' does not exist in the namespace UnityEditor. cs (8,21): error CS0234: The type or namespace name PlayerSettings' does not exist in the namespace UnityEditor’. ) in order to have a clean project. Is this a bug? May 14, 2020 · I am getting following error on Windows Unity 2018_4_2f1. Android. XR’ (are you missing an assembly reference?) this happens after I put the XR Interaction T… Apr 6, 2011 · DependencyResolver. It looks like this: #if UNITY_EDITOR // your code that requires Aug 30, 2021 · The issue is exactly what the debug panel reports: there are classes that are part of the UnityEditor namespace which are being included in the code that has to go into the build. Are you missing an assembly reference? Aug 27, 2015 · Then I get the following error: The type or namespace name ‘Network’ does not exist in the namespace ‘UnityEngine’ May 7, 2023 · I think the reason why this may be failing is that the CloudBuildHelper script is contained in an a project asmdef. Services’ (are you missing an assembly reference?). Management as a reference as well that did not work, I also tried using “PerformanceCounter” but could not get that to work at all as well, Maybe the code does not work for unity, no clue still learning code so maybe I Aug 7, 2017 · Questions & Answers legacy-topics 3 736 August 11, 2017 'The type or namespace name could not be found' Questions & Answers legacy-topics 1 16761 November 26, 2012 Missing namespaces with A* Pathfinder Pro Questions & Answers legacy-topics 2 3756 December 19, 2013 Problems with the name does not exist in the current context Unity Engine Scripting 12 8364 July 5, 2018 The type or Nov 15, 2021 · Close Unity Delete all CSproj files in the root of the project Open Unity Go to preferences → External Tools Make sure Visual Studio (VS) is selected for external script editor Select Embedded, local, registry and built-in (others if you use them) Click regenerate project files Start VS/edit script Should be fixed Thank you for the advice~ I found the problem, The reason is that the system Apr 26, 2021 · I get the does not exist in namespace either using experimental or not, what am I missing? I am using 2020. Sep 4, 2014 · Once again, works fine playing in the editor, stand alone build fails with error: “The type or namespace name `UnityEditor’ could not be found. The link above help you to build it without editorutility fonctionnalities. You Oct 1, 2017 · Assets/Scripts/DataBaseManager. When I try to build my game I get 400 something errors and they all seem to have something to do with Unity trying to include Editor scripts. On Linux, we use a library not written by us to support PS3, PS4, PS5, and Switch controllers. 0a4 in a Windows 10 computer with an Intel i7 processor. cs (7,34): error CS0234: The type or namespace name ‘EditorCurveBinding’ does not exist in the namespace ‘UnityEditor’ (are you missing an assembly ref… May 9, 2022 · So I got some information from Unity about this stating: “ After consulting with the developers, this actually is the intended behavior. However, I have noticed that putting both systems into one script may not work properly… Here’s the problem: using Unity. 1 Like ChetanaMali April 12, 2024, 5:52am 3 YuckyWeeblet: Dec 20, 2022 · I have 2D Animation @7. Like the other guy said, it's because the Editor does not get included in the build. Dec 24, 2018 · The meaning of The type or namespace name 'xxxx' could not be found is because you are trying to use a class that do not exist or you are not using the namespace where that class is. But if your editor code is inside a script that you need for the game, and don't want to rewrite everything, you can surround your code that uses the Editor Namespace in a conditional directive. UI” at the start of my code. When I run the project from Editor in Windows Store App mode, the code runs fine. Place your script in Assets -> Editor folder. SceneManagement' The whole answer can be found below. The Android Build Support is installed, but it cannot be found. If I go to Edit Script on the component, it brings me to NavMeshSurface. 1f1 Pro version and want to use SceneManager. Android' I’m using Kubuntu 20. Drawing' (are you missing an assembly reference?) I have System. Navigation After editor opened again, you would re-enter the safe mode due to script compile failure. More Information https://msdn. If you are building your Project for an unsupported platform, you can add a UNITY_ADS conditional define that allows you to build with Unity Ads without affecting other platforms. 7 causes compile errors for editor assemblies (declared via AssemblyReference) that reference Unity. For every script that’s causing you errors, check on the imports its using and delete what you don’t need. Are you missing an assembly Mar 13, 2016 · The whole error says the following: (3,7):error CS0246: The type or namespace name ‘GoogleMobileAds’ could not be found. Does Cloud Build define the BuildManifestObject in a unity assembly that I need to add? If so which one? I was thinking it may be Unity. When I entered safemode I was presented with 999+ compiler errors telling me that many of the default namespaces did not exist anymore (figure below). LoadSceneAsync(): But Apparently UnityEngine does not contain SceneManagement namespace. My project is using the packages XR Interaction Toolkit 2. of course if i create a UIDocument it all displaying fine in playmode, but I can not access any of the contents or react to clicks… May 13, 2021 · Not sure why this was deleted, but I experienced the same kind of error, even though everything worked fine in editor. Get back on track fast! (the type or namespace name `unityeditor' could not be found. Your options are: use C#'s pre-processor commands sorrounding editor code like this: #if UNITY_EDITOR Editor Code #endif place the script in a folder named “Editor Ensure that you have installed Unity Ads by using the Package Manager Ensure that you have selected iOS or Android as a build target (File > Build Settings). 4. Please, what are the exact steps I have to do so that Unity recognize this namespace ? (I have no asmef specifically defined, plain creation from the Unity Hub) Thanks, regards. This makes it so the code you are using does not work specifically on Linux. It has to be added separately and nothing you’ve shown so far demonstrates that it’s installed. Open in Unity 2019. Among other things I had problems with the package Newtonsoft. And because everything works except importing the scripts I thought my setup was ok. If I upgrade to 2021. Timeline not found Unity Engine Timeline 2 3896 July 11, 2018 [SOLVED] Can't build project (Unity 2019. 25f1 Following recommendations under the older posts I deleted and reinstalled purchasing package. If I load my custom Mar 17, 2023 · My game also builds fine when i build in windows but when i try to build with android, i get this error: error CS0234: The type or namespace name ‘Multiplay’ does not exist in the namespace ‘Unity. Json, probably because it was included into unity some month ago. 21f1\Editor\Data\Resources May 18, 2019 · Hello, i was having the same problem and i found the solution there : "UnityEditor" namespace not found - Questions & Answers - Unity Discussions Edit : I haven’t tested my build before writing this. 1f1. Instead Sep 10, 2025 · Unity Engine 6-2, Behavior, Bug, App-UI, Intermediate unity_84F316212DF5E2C6B65B September 10, 2025, 8:08pm 1 Hey, I’m trying to get a windows build but I get around 50 errors of this type: Dec 19, 2017 · Hi, when trying to build my project to Android, Unity give me this error and it stops the building process: Assets/Plugins/Editor/OneScript. The interface mentioned in the UnityEditor. 5 library in Unity 2020. cs (5,19): error CS0234: The type or namespace name `SQLite' does not exist in the namespace `System. cs 3 14 Error 10 The type or namespace name 'Web' does not exist in the namespace 'System. Are you missing a using directive or an assembly reference? Jan 25, 2022 · Firing up Unity a couple days ago to work on a project, I was faced with a prompt to launch in to safemode to fix compiler errors ~ strange, I didn’t leave any when I last saved the project. , I don’t have any errors in the visual studio. 3. Serialization. 2. I added this as it was apparently a fix for the “does not exist in current… Apr 3, 2019 · It seems that in one of your scripts you use AssetDatabase which belongs to the UnityEditor namespace. microsoft. Jul 3, 2019 · The type or namespace name "Utility" does not exist. Are you missing an assembly reference? Resolution Ensure that the type or namespace you are trying to use derives from the namespace that proceeds it. 10. However, if I attempt to build the project to C# XAML Universal 10, the compile fails with: The type or namespace name ‘Form… Oct 31, 2020 · Assets\Resources\Scripts\Controllers\Spells\FireballController. Until you can build a blank project to the target platform, don’t fiddle with anything else. However, when I go to build my project, I receive multiple errors, all coming from my Editor scripts, that they are unable to find namespaces that are referenced in the assembly definition. Anyone has encountered this error? error CS0234: The type or namespace name ‘NetworkSystem’ does not Aug 29, 2022 · When I Build my project, I get an error: Assets\Player\PlAnim_Ladder. cs I can see that it is in the Unity. It exists only inside the Unity Editor. I don’t actually need any of the AR Foundation features, I simply need it to stop throwing errors when I build for WebGL so I don’t have to maintain 2 completely separate projects, or uninstall/reinstall the package Oct 11, 2021 · Hi, I have been upgrading a few projects to use the later versions and also seeing if I can switch to using . Services. I tried to add ‘using UnityEngine. 23f1 I get URP and Shader Graph 11. 4f1 which has URP and Shader Graph 8. The problem is that you can not build your game if a script has editor code in it. Apr 19, 2016 · What is going on here, and how do I fix it? This seems like some inherent problem with the engine not being able to fetch the dlls or something. LoadLevel, which is Oct 9, 2021 · I’m getting “error CS0234: The type or namespace name ‘SceneManager’ does not exist in the namespace ‘UnityEngine’ (are you missing an assembly reference?)”. 1. Drawing. k7yeeuq bcw2z f8njcd rw aoufxu rio 1kfzivm5 lhgefh0 ezfdlj ktc